cueVJ Studio
The playground performs the scenes I wrote. Studio lets you build your own, by hand or by describing them, then sequence and perform them live. Everything you make stays reactive by nature, drawn to the music rather than rendered in advance.
What it is
cueVJ ships with 20 scenes. They are mine: my shapes, my motion, my taste. Studio is the other half of the idea, where you compose the visuals and cueVJ just plays them.
The part that matters is what you are composing. Not a clip that gets rendered once and replayed the same way forever, but a set of rules for how shapes should behave when they hear something. Reactive by nature is the whole point: your pack responds to a room it has never played in, at a tempo nobody set in advance, and it is right every time because it is listening.
Describe it. Cue builds it.
The barrier to live visuals was never taste. It was translation: knowing which parameter to turn, in which tool, to get the thing already playing in your head. That is the part that takes weeks to learn, and the part that stops most people before they start.
Studio has an AI built in, called Cue. Tell it what you want in the words you would use with a person. Slow horizontal lines that tear apart on the kick. A grid that breathes with the bass and snaps back on every snare. Cue composes the scene, wires it to the signal bus, and hands you something reactive you can perform straight away.
Then you take over. Adjust what it built, rebind anything, or throw it away and start again. Cue is not there to have taste for you, it is there to remove the blank page and the manual, so the distance between an idea and a running scene is a sentence. Building entirely by hand is not going away.
Build a scene from primitives, wire any part of it to the signal bus so it moves with the music, collect scenes into a pack, and perform that pack the same way the playground works now. No install, no timeline to render, no export step. You open a link and play.
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Describe it
Say what you want in plain words and the built-in AI composes the scene, already wired to the music. The fastest path from an idea to something running.
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Compose
Assemble scenes from line, shape, and field primitives, with live preview as you edit. What you see while building is exactly what performs.
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Wire it to sound
Bind any parameter to energy, bass, mid, treble, or beat. The same normalized signal bus the built-in scenes use, exposed to yours.
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Save a pack
Group scenes into a set you can name, revisit, and refine between shows, rather than rebuilding from scratch each time.
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Perform it
Your pack loads into the same playground: mic in, scroll to move, hide the interface, full screen. Nothing new to learn.
On the roadmap
Studio opens with composing and performing. These are the pieces coming after, in roughly the order I am building them.
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Sequences
Arrange scenes into an order with your own cue points, so a set has a shape instead of being scene after scene.
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MIDI control
Map a controller to your set: pads to fire scenes, knobs and faders to any parameter you have exposed, and transport clock so cuts land on the bar. The signal bus already carries MIDI notes, CC and clock, so this is about giving you a way to bind them rather than building it from nothing.
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Saved packs
Name a set, come back to it, refine it between shows, and load it anywhere by opening a link.
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Packs you can buy
Scene packs beyond the twenty that ship, each committing to its own visual world: glow and bloom, particle fields, type-led sets, and the techniques I am building now. Buy one, drop it into your set, and it behaves like everything else, reactive from the first beat with nothing to configure. Further out this opens up, so anyone who builds something good in Studio can sell it.
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Export to video
Render a pack out to a video file or an image sequence, for anyone who needs a deliverable rather than a live performance. It stops being reactive the moment it is rendered, which is exactly why it is an export and not the default.
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Assets and stems
Export individual scenes as transparent assets to drop into an existing set, an edit, or another VJ tool.
Hear when it opens
Studio is in development now. Leave your email and I will tell you the day it opens, and not much else.
Want to talk before then? If you are an artist or a label after custom visuals for a set, a release, or a show, or you just want to tell me what you would build with Studio, write to ronny@cuevj.com.